New: Ascent, Brawl, Invasion, Wave, Zephyr, Sap, Leech, Hell, Dash, Smart Consumer, Exodus, Zodiark, Tiamat, Diablos, Ragnarok, Doomtrain, Yojimbo
Updated: Ultima, Bahamut
Some of these materia are unique which means only one exists in the known universe or something. Unless otherwise noted, all materia are semi-infinite.
Magic materia. ==============
Can be used by any class unless otherwise noted.
Wave:
Zephyr:
Sap:
Leech:
Hell:
Barrier:
Comet:
Contain:
Destruct:
Earth:
Exit:
Fire:
Full Cure:
Gravity:
Heal:
Ice:
Lightning:
Mystify:
Poison:
Restore:
Revive:
Seal:
Shield:
Time:
Transform:
Ultima:
Can only be used by Black Magician class.
Independent materia==============
Used by all classes unless otherwise noted.
Dash: You walk/run twice as fast. (Dodge rate increased)
Smart Consumer: Restorative magic is randomly better. 200%, 300% or 450% when cast on you at random.
Chocobo Lure: Draws nearby chocobos when enemies attack you.
Counter Attack: Chance to attack with your equipped weapon when hit.
Cover: Take damage for an ally if you choose.
Enemy Away: Foes tend to be repelled by your presence.
Enemy Lure: Draws nearby enemies to you like zombies.
Exp Plus: You become overly sensetive to learning from your encounters and gain combat experience faster than most.
Blue Magician class only.
Gil Plus: Money from your enemies is drawn to you.
Thief class only.
HP Plus: Your life force increases.
HP <-> MP: Your life force takes on the amount of your magical weave and vice-versa. Unique: 1.
Long Range: Your weapon is capable of extending by a magical force for longer range.
Luck Plus: Probability outcomes are greater in your favor.
Magic Plus: The strength and effectiveness of your magical spells are increased.
Mega All: All of your materia target all enemies.
Unique: 1
MP Plus: Increase the pool of your magical weave.
Pre-Emptive: Allows for all of your allies and you to sneak into battle for a first strike.
Speed Plus: Increase the speed of your actions.
Underwater: When fully submersed in water, substitutes as an infinite oxygen/nitrogen supply for breathing.
Command materia============
Invasion:
Brawl:
Ascent:
Deathblow:
Double-Cut:
Enemy Skill:
Blue Magician class only.
Manipulate:
Mime:
Mime class only.
Morph:
Sense:
Slash-All:
Steal:
Throw:
W-Item
W-Magic:
W-Summon:
Summon materia==========
Unless otherwise stated, all summon materia are unique and limited to 1. I repeat: if your friend has "Ifrit" there's no way in hell you'll ever get one. Summons can only be called once per day each; only 3 summons can be called per day in total. Summons attack all enemies. ONLY the Summoner class can use these unless otherwise stated. Summons can be called out of battle to hang around for a while, but once they attack, they disappear.
Exodus:
Can be used by Judge class.
Zodiark:
Diablos:
The demon king himself warps in from the Void through a gravity well and casts Dark Messenger. Inflicts Gravity 5, reducing the enemy's HP to 1/16 of max (~95% damage). Also causes [Seizure] status which leeches HP each turn.
Tiamat:
Bound by the ring on its neck, this mighty wyrm breathes lightning arcs. Tiamat uses the power of Mighty Guard, making the summoner [Peerless] and placing a counter for 30 seconds (or 1 turn). When the counter stops, no longer Peerless and all damage and defense types for the user are increased by 300%.
Ragnarok:
The ultimate blade said to harken the end of days where the mightiest of warriors will clash. Ragnarok can be equipped for 300% increase to physical damage. It is said this legendary sword can also teach a loyal weilder the spell Ultima.
Can be used by Gladiators
Yojimbo:
Yojimbo calls his katana "Zanmato" out of a portal in the ground, which he uses to quickly slice all enemies in half. Instantly kills any enemy in the game except enemies which are protected from [Death]. Yojimbo requires a payment of 1111 gil per assassination.
Can be used for free by Reapers.
Doomtrain:
A harbinger of death, ferrying souls to the Void from life. "Runaway Train", is Poison-based and can inflict several abnormal statuses on the enemy, with Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk and Vit 0, Death, Confu, Death Sentence being the complete list
Alexander: Uses "Judgement" attack. Alexander, an enormous fortress rises from a fissure in the ground and opens its visor to shine a piercing beam of light causing heavy Holy damage.
Bahamut:
Choco/Mog:
Hades: The ruler of the Underworld lends you a hand with Black Cauldron by summoning his powers of black magic and alchemy and deals heavy non-elemental damage as well as adding random status ailments.
Can be used alternatively by Alchemist class and Black Magician class.
Ifrit: A beast said to be a legendary book burner ascends from the ground in flames, and rockets towards the opponent in a fiery tackle called Hellfire. Alternatively, if the opponent is out of reach, he may ascend to the sky and throw a ball of hot magma at the opponent.
Kujata: A boar said to rest upon the mountain of Zion descends to your aid by using Tetra Disaster. An icy grave is dug for the opponent and then he is encapsulated by fire, shocked with a deadly storm, and finally the boar appears to create a monstrous earthquake.
Knights of Round: The legendary 13 original Knights of the Round Table ascend from the grave and each attack in turn for extremely tremendous damage. The army of dead legends is at your command with the attack Ultimate End. The most powerful summon to be created thus far.
Can alternatively be used by the Mime class.
Leviathan: the legendary God of water. Leviathan destroyed the Daedalus with Tidal Wave, as he still does to anyone who opposes him.
Odin:
Phoenix: A legendary phoenix arises from the ashes to revive your allies completely and inflict minor fire damage on the opponent.
Can alternatively be used by the White Magician class.
Ramuh: A wizend old man ascends on a pillar and summons forth the power of electricity with "Judgement Bolt". Some say that this man being "Ramuh" is God himself.
Shiva: Diamond Dust is an ice age created by the powerful bellydancing blue woman, Shiva.
Titan: A Greek god "Titan" pulls the ground from under the enemy and throws it upon them with his massive strength in "Anger of the Land". This does not affect flying opponents.
Typhon: A two-headed demon cackles madly as he turns the gravity of the Earth on reverse for the enemy, and as they plummit to the sky, they take massive damage when falling back down to the planet.
Support materia=============
All support materia can be used with all Magic and Summon materia when paired in a linked slot unless the support materia notes otherwise. These can be used by all classes unless otherwise noted.
Added Cut: An attack is swiftly made when the paired materia is used.
Added Effect: Adds the status of a materia to one's weapon and guards against the status for you.
(Example: Added Effect + Transform will both give your weapon a chance of inflicting Toad/Small but also prevent you from catching that status.)
All: Paired materia is used on as many targets as one desires within viewing range.
Counter: When attacked, chance to use paired Command materia.
Elemental: The element from paired materia is both an attack source and guard source for your weapon and armor.
Final Attack: When you faint or die, you use the paired materia.
Unique: 1
HP Absorb: When paired materia deals damage, you gain life force.
Magic Counter: When attacked, chance to use paired magic materia.
MP Absorb: When paired materia deals damage, magical pool is weaved back into you.
MP Turbo: All of your magical pool is used with the paired materia for a full-power effect.
Quadra Magic: Paired materia used 4 times without interruption. Cannot be used with Knights of Round summon.
Unique: 1
Sneak Attack: Chance of using paired materia when engaging in battle.
Steal as Well: Chance of theivery of an item or money from an opponent when paired materia is used.
Unique: 2
Agent class only.
Other materia=============
Meteor:
Meteo is a Black Magician only spell.
Spell drains all of the user's magical pool and prevent weaving for one day after.
Holy:
Holy is a White Magician only spell.
Spell drains all of the user's magical pool and prevent weaving for one day after.
Updated: Ultima, Bahamut
Some of these materia are unique which means only one exists in the known universe or something. Unless otherwise noted, all materia are semi-infinite.
Magic materia. ==============
Can be used by any class unless otherwise noted.
Wave:
- Water - Water element attack that creates a jet of dihydrogen monoxide.
- Water 2 - Water element attack that creates a large fissure in the ground and a heavy torrent rises up from it.
- Water 3 - Water element attack that causes a giant tidal wave to engulf the target.
Zephyr:
- Aero - Wind element attack that creates a squall to knock the target on its face.
- Aero 2 - Wind element attack that creates a tornado to encircle the target, ripping it apart in a vacuum.
- Aero 3 - Wind element attack that causes a giant hurricane vortex to rip the ground and target into the air, casting them back down.
Sap:
- Osmose - Absorb 1/4 your enemy's max MP.
- Osmose 2 - Absorb 1/2 your enemy's max MP.
Leech:
- Drain - Absorb 1/4 your max HP from the enemy.
- Drain 2 - Absorb 1/2 your max HP from the enemy.
- Drain 3 - Absorb 2/3 your max HP from the enemy.
Hell:
- NOTHING
- Electrocute - Inflict Bolt 4 lightning damage to all enemies. Unblockable, ignores magical defense.
- Energy - Fire a huge beam of energy at foes which deals non-elemental non-physical non-magical damage. Said to be only one step below Ultima in power.
Barrier:
- Barrier - You will be protected slightly from physical attacks.
- MBarrier - You will be protected slightly from magical attacks.
- Wall - You will be protected slightly from both physical and magical attacks.
Comet:
- Comet - A powerful comet strikes the enemy. Non-elemental damage.
- Comet 2 - A powerful salvo of comets will strike all of your opposing forces. Non-elemental.
Contain:
- Freeze - Strong ice attack. Can cause Stop. Inflicts Ice 4
- Break - Strong earth attack. Can cause Petrify. Inflicts Quake 4
- Tornado - Strong wind attack. Can cause Confu. Inflicts Aero 4
- Flare - Very powerful fire magic to all enemies, ignores magical defense. Inflicts Fire 4
Destruct:
- Debarrier - Removes an opponent's barrier-like magic.
- DeSpell - Makes their magical status ineffective.
- Death - Instantly kill one enemy.
Earth:
- Quake - Earth element attack that creates a shaking earthquake.
- Quake 2 - Earth element attack that creates a large fissure in the ground and a heavy earthquake.
- Quake 3 - Earth element attack that causes a fissure to erupt large amounts of ground from below and a heavy earthquake.
Exit:
- Escape - Ability to flee from absolutely anything via teleportation to the last town one was in.
- Remove - Teleport an enemy away from battle. (Location is random).
Fire:
- Fire - Fire element attack that causes a foe to be burned and heat up.
- Fire 2 - Fire element attack that causes a foe to be attacked by a ball of flames.
- Fire 3 - Fire element attack that causes a foe to be surrounded by a cage of fire that closes in on them.
Full Cure:
- NOTHING
- Full Cure - Regenerate all health in one ally.
Gravity:
- Demi - Dimensional attack that increases gravity upon the foe. Their life force is reduced by about a fourth.
- Demi 2 - Dimensional attack that increases gravity upon the foe. Their life force is reduced by about half.
- Demi 3 - Dimensional attack that increases gravity upon the foe. Their life force is reduced by about three-fourths.
Heal:
- Poisona - Curative of the Poison status.
- Esuna - Curative of all status ailments.
- Resist - Preventative of all status ailments.
Ice:
- Ice - Ice element attack that causes a foe to be cold and frost over.
- Ice 2 - Ice element attack that causes a foe to frost over and be pierced with a crystal.
- Ice 3 - Ice element attack that causes a foe to freeze and be impaled with an ice crystal with a heavy avalance of snow falling from above.
Lightning:
- Bolt - Lightning element attack that causes a surge of power through the opponent.
- Bolt 2 - Lightning element attack that causes an opponent to be struck by a deadly bolt of electricity.
- Bolt 3 - Lightning element attack that causes an opponent to be struck by a deadly bolt of positively charged lightning for approximately half a second.
Mystify:
- Confu - Causes confusion to the enemy with swirling stars.
- Berserk - Causes berserkened rage in the enemy with a magical taunt.
Poison:
- Bio - Poison attack that can cause Poisoning. A toxic waste is sprayed onto the opponent.
- Bio 2 - Poison attack that can cause Poisoning. A jet of toxic waste is launched at the opponent.
- Bio 3 - Poison attack that can cause Poisoning. Radioactive nuclear waste is fired upon the opponent in a jet.
Restore:
- Cure - Small restoration of a person's life force.
- Cure 2 - Medium restoration of someone's life force.
- Regen - Slow and constant regeneration of someone's life force.
- Cure 3 - Large restoration of someone's life force.
Revive:
- Life - Restore the will to fight in someone who is incapacitated. They will have very little of their life force back.
- Life 2 - Fully restore the will to fight in someone who is incapacitated. They will have all of their life force back upon return from a coma.
Seal:
- Sleepel - Hypnotism to the point of drowsiness caused in the foe.
- Silence - Your opponent is made mute and therefore cannot utter magical incantations which invoke magical spells.
Shield:
- NOTHING
- Shield - One person becomes peerless. They are immune to all damage for 30 seconds.
Time:
- Haste - Time increases for the target but remains normal otherwise.
- Slow - Time decreases for the target but remains normal otherwise.
- Stop - Time temporarily locks into stasis for the target but remains normal otherwise.
Transform:
- Mini - Opponent becomes pocket-sized and their physical attacks do little damage.
- Toad - Opponent becomes a frog and therefore cannot use magic, and their physical attacks are reduced somewhat.
Ultima:
- NOTHING
- Ultima - The most powerful normal magic. Non-elemental magical damage creates a tinkling sound as a green glitter erupts into an ear-splitting magical screech attacking all of your foes with pure, undiluted, green magic.
- Ultiga - Costs all MP. Cast Ultima with double damage and inflicts [Poison], [Confu], [Petrify], [Death], [Stop], [Silence] randomly.
Can only be used by Black Magician class.
Independent materia==============
Used by all classes unless otherwise noted.
Dash: You walk/run twice as fast. (Dodge rate increased)
Smart Consumer: Restorative magic is randomly better. 200%, 300% or 450% when cast on you at random.
Chocobo Lure: Draws nearby chocobos when enemies attack you.
Counter Attack: Chance to attack with your equipped weapon when hit.
Cover: Take damage for an ally if you choose.
Enemy Away: Foes tend to be repelled by your presence.
Enemy Lure: Draws nearby enemies to you like zombies.
Exp Plus: You become overly sensetive to learning from your encounters and gain combat experience faster than most.
Blue Magician class only.
Gil Plus: Money from your enemies is drawn to you.
Thief class only.
HP Plus: Your life force increases.
HP <-> MP: Your life force takes on the amount of your magical weave and vice-versa. Unique: 1.
Long Range: Your weapon is capable of extending by a magical force for longer range.
Luck Plus: Probability outcomes are greater in your favor.
Magic Plus: The strength and effectiveness of your magical spells are increased.
Mega All: All of your materia target all enemies.
Unique: 1
MP Plus: Increase the pool of your magical weave.
Pre-Emptive: Allows for all of your allies and you to sneak into battle for a first strike.
Speed Plus: Increase the speed of your actions.
Underwater: When fully submersed in water, substitutes as an infinite oxygen/nitrogen supply for breathing.
Command materia============
Invasion:
- Darkness - Consumes 1/8th own HP to damage all nearby enemies, ignores defense
- Exploder Blade - Strong physical attack that creates a shock wave, can hit multiple enemies if they are near.
Brawl:
- Iron Fist - Inflicts Physical damage to enemy ignoring defense.
- Magical Punch - Damage is equal to current MP.
- Costly Punch - Damage is equal to current HP.
Ascent:
- Jump - Inflicts Physical damage to enemy ignoring defense after 1 turn. Cannot be targeted while in the air.
- High Jump - Inflicts double Physical damage to enemy ignoring defense after 1 turn. Cannot be targeted while in the air..
- Fly - Rise into the air for X turns. Inflicts unblockable Physical damage times X, that ignores defense. Cannot be targeted while in the air.
Deathblow:
- D.Blow - Instant critical attack if luck favors you. If not, you miss.
Double-Cut:
- 2x-Cut - You attack twice at once as a followup combo.
- 4x-Cut - You attack four times at once as a followup combo.
Enemy Skill:
- Frog Song - All enemies are turned into frogs and put to sleep.
- L4 Suicide - All enemies have a chance of being nearly killed and made Small.
- Magic Hammer - Steal magical pool from an opponent.
- White Wind - Recover a percentage of life force to all allies and cure all status ailments.
- Big Guard - Barrier, MBarrier, Haste cast upon all allies.
- Angel Whisper - Completely revives the life and will of one ally and cures any status ailments.
- Dragon Force - Raise the Defense and Magical Defense of one ally.
- Death Force - Makes someone immune to an instant death or condemnation to death.
- Flamethrower - Jet stream of fire magic on one enemy.
- Laser - Reduces the opponent's HP by half.
- Matra Magic - A salvo of missles are conjured and streak toward all foes.
- Bad Breath - Causes sleep, frog, confusion, mini, silence, and poison to all enemies.
- Beta - Atomic detonation of fire upon all enemies.
- Aqualung - All enemies are drowned in heavy pressure water.
- Trine - A pyramid of powerful electricity erupts above all enemies.
- Magic Breath - Lightning, Ice, and Fire bubbles are breathed upon all of the opponents.
- ???? - Does a seemingly random amount of damage to an enemy. The damage gets higher as your life force is lower.
- Goblin Punch - Inflicts non-elemental non-physical damage. Unblockable and ignores defense.
- Chocobuckle - Damage is roughly done to an enemy based on the caster's cowardice.
- L5 Death - An enemy has a chance of being killed instantly.
- Death Sentence - Death will reap the body of an opponent by condemning him for 60 seconds.
- Roulette - Instant death to a random enemy or ally.
- Shadow Flare - Tremendous non-elemental damage on an enemy through the powers of darkness and light.
- Pandora's Box - Tremendous damage on all enemies. This attack breaks an opponent's defenses for the damage.
Blue Magician class only.
Manipulate:
- Manip - An enemy has a chance of going into a hypnotic state, doing your bidding.
Mime:
- Mimic - Copy the last move made by an ally regardless of magical pool weave or ability.
Mime class only.
Morph:
- Morph - You attack does about a fourth of the normal damage in exchange to chance changing the enemy into an item instead of killing it.
Sense:
- Sense - Know everything about your opponent. Everything.
Slash-All:
- Slash-All - Attacks every enemy with a normal attack.
- Flash - Attacks every enemy with a normal attack instantly. Kills instantly those that can be.
Steal:
- Steal - Chance to grab target item or money from an opponent.
- Mug - Normally attack a foe while guaranteed theft of a target item or money.
Throw:
- Throw - Chuck possessed items with magical force.
- Coin - Chuck an amount of money imbued magically to do damage.
W-Item
- W-Item - Usage of two items at once.
W-Magic:
- W-Magic - Casting of two spells at once.
W-Summon:
- W-Summon: Simultanious Calling of two mythical summoning beasts.
Summon materia==========
Unless otherwise stated, all summon materia are unique and limited to 1. I repeat: if your friend has "Ifrit" there's no way in hell you'll ever get one. Summons can only be called once per day each; only 3 summons can be called per day in total. Summons attack all enemies. ONLY the Summoner class can use these unless otherwise stated. Summons can be called out of battle to hang around for a while, but once they attack, they disappear.
Exodus:
- Comet 3 - Inflicts non-elemental damage on all enemies by summoning a barrage of comets. Additionally, the summoner is granted [Faith] status, raising their magic damage and [Haste].
- Demi Meteo - Exodus stands on a crystalline pinnacle and, charging two small meteorites, he launches them into the atmosphere. In their stead a giant meteor plunges through the clouds. The meteor slows to a near stop over its target, continues slowly and then detonates. Its damage is random, between 0 to 9999. However, it might also do 30000 damage
Can be used by Judge class.
Zodiark:
- Banish Ray - Inflicts gravity damage which always deals 1111 damage.
- Final Eclipse - A non-elemental attack, and Zodiark's ultimate attack. In an eclipse, Zodiark dives into a calm sea. An egg rises from the sea, and Zodiark hatches out of the egg to reveal his advanced form, a serpent with large, feathery wings. Folding his wings around his body, he charges up with energy and then takes the shape of a burning flying creature, obliterating his surroundings. He then flies into space, with the energy of the eclipse charged in his body. He flies on to the targeted enemy, then in a catastrophic explosion, he destroys the very fabric of reality itself with the power of the deepest dark. This attack will always deal 50,000 damage and the materia will break forever.
Diablos:
The demon king himself warps in from the Void through a gravity well and casts Dark Messenger. Inflicts Gravity 5, reducing the enemy's HP to 1/16 of max (~95% damage). Also causes [Seizure] status which leeches HP each turn.
Tiamat:
Bound by the ring on its neck, this mighty wyrm breathes lightning arcs. Tiamat uses the power of Mighty Guard, making the summoner [Peerless] and placing a counter for 30 seconds (or 1 turn). When the counter stops, no longer Peerless and all damage and defense types for the user are increased by 300%.
Ragnarok:
The ultimate blade said to harken the end of days where the mightiest of warriors will clash. Ragnarok can be equipped for 300% increase to physical damage. It is said this legendary sword can also teach a loyal weilder the spell Ultima.
Can be used by Gladiators
Yojimbo:
Yojimbo calls his katana "Zanmato" out of a portal in the ground, which he uses to quickly slice all enemies in half. Instantly kills any enemy in the game except enemies which are protected from [Death]. Yojimbo requires a payment of 1111 gil per assassination.
Can be used for free by Reapers.
Doomtrain:
A harbinger of death, ferrying souls to the Void from life. "Runaway Train", is Poison-based and can inflict several abnormal statuses on the enemy, with Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk and Vit 0, Death, Confu, Death Sentence being the complete list
Alexander: Uses "Judgement" attack. Alexander, an enormous fortress rises from a fissure in the ground and opens its visor to shine a piercing beam of light causing heavy Holy damage.
Bahamut:
- Mega Flare - The sky dragon descends and fires a ball of damaging power upon the enemy. Inflicts Fire 5
- Giga Flare - [Used when upgraded to Neo Bahamut] The sky dragon, now outfitted with huge red armor, calls the enemy and the piece of ground they reside upon to the sky where he incinerates them. Inflicts Fire 6
- Tera Flare - [Used when upgraded to Bahamut ZERO] The sky dragon, now outfitted with lightwight and indestructible white armor, rises above the planet and fires from outer space a blue beam which crashes down upon the enemy.
Can be used by Dragoon class additionally. Inflicts Fire 7 - Exa Flare - [Used when upgraded to Bahamut Fury] The sky dragon, now armored in gold, jets into low planetary orbit and sets six spikes around the moon. It fires a beam, exploding one half of the moon while the spikes taking in and amplify the charge. The flare heats up in the moon's core and releases a wave directly down upon the target. Inflicts Fire 8
Choco/Mog:
- Deathblow - Wind element attack where a Moogle riding a chocobo rushes the enemy. May cause opponent to Stop.
- Fat Chocobo - A fat ass chocobo falls on your enemy causing lots of Wind damage.
Hades: The ruler of the Underworld lends you a hand with Black Cauldron by summoning his powers of black magic and alchemy and deals heavy non-elemental damage as well as adding random status ailments.
Can be used alternatively by Alchemist class and Black Magician class.
Ifrit: A beast said to be a legendary book burner ascends from the ground in flames, and rockets towards the opponent in a fiery tackle called Hellfire. Alternatively, if the opponent is out of reach, he may ascend to the sky and throw a ball of hot magma at the opponent.
Kujata: A boar said to rest upon the mountain of Zion descends to your aid by using Tetra Disaster. An icy grave is dug for the opponent and then he is encapsulated by fire, shocked with a deadly storm, and finally the boar appears to create a monstrous earthquake.
Knights of Round: The legendary 13 original Knights of the Round Table ascend from the grave and each attack in turn for extremely tremendous damage. The army of dead legends is at your command with the attack Ultimate End. The most powerful summon to be created thus far.
Can alternatively be used by the Mime class.
Leviathan: the legendary God of water. Leviathan destroyed the Daedalus with Tidal Wave, as he still does to anyone who opposes him.
Odin:
- Steel Bladed Sword - Instant death to all foes who are not immune with the quick slash of a katana while on horseback.
- Gunge Lance - [Default attack if enemy cannot be killed instantly] a long lance is thrown into the sky when it plummets down upon the foe, inflicting heavy damage.
Phoenix: A legendary phoenix arises from the ashes to revive your allies completely and inflict minor fire damage on the opponent.
Can alternatively be used by the White Magician class.
Ramuh: A wizend old man ascends on a pillar and summons forth the power of electricity with "Judgement Bolt". Some say that this man being "Ramuh" is God himself.
Shiva: Diamond Dust is an ice age created by the powerful bellydancing blue woman, Shiva.
Titan: A Greek god "Titan" pulls the ground from under the enemy and throws it upon them with his massive strength in "Anger of the Land". This does not affect flying opponents.
Typhon: A two-headed demon cackles madly as he turns the gravity of the Earth on reverse for the enemy, and as they plummit to the sky, they take massive damage when falling back down to the planet.
Support materia=============
All support materia can be used with all Magic and Summon materia when paired in a linked slot unless the support materia notes otherwise. These can be used by all classes unless otherwise noted.
Added Cut: An attack is swiftly made when the paired materia is used.
Added Effect: Adds the status of a materia to one's weapon and guards against the status for you.
(Example: Added Effect + Transform will both give your weapon a chance of inflicting Toad/Small but also prevent you from catching that status.)
All: Paired materia is used on as many targets as one desires within viewing range.
Counter: When attacked, chance to use paired Command materia.
Elemental: The element from paired materia is both an attack source and guard source for your weapon and armor.
Final Attack: When you faint or die, you use the paired materia.
Unique: 1
HP Absorb: When paired materia deals damage, you gain life force.
Magic Counter: When attacked, chance to use paired magic materia.
MP Absorb: When paired materia deals damage, magical pool is weaved back into you.
MP Turbo: All of your magical pool is used with the paired materia for a full-power effect.
Quadra Magic: Paired materia used 4 times without interruption. Cannot be used with Knights of Round summon.
Unique: 1
Sneak Attack: Chance of using paired materia when engaging in battle.
Steal as Well: Chance of theivery of an item or money from an opponent when paired materia is used.
Unique: 2
Agent class only.
Other materia=============
Meteor:
- Meteo - A giant meteor over one kilometer across will strike the area the foe is occupying and an alarming speed, destroying everything in its path.
Meteo is a Black Magician only spell.
Spell drains all of the user's magical pool and prevent weaving for one day after.
Holy:
- Holy - Fully regenerate the life, soul, and minds of all living creatures the user wishes to target.
Holy is a White Magician only spell.
Spell drains all of the user's magical pool and prevent weaving for one day after.
Last edited by Trevlac on Mon Sep 28, 2009 2:49 pm; edited 1 time in total (Reason for editing : new materia)