Furious Angels

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    Composite Classes

    Trevlac
    Trevlac
    Admin


    Female Number of posts : 686
    Experience :
    Composite Classes Left_bar0 / 500 / 50Composite Classes Right_bar


    Ultimate End character
    Class:
    Life:
    Composite Classes Left_bar10/10Composite Classes Empty_bar  (10/10)
    Weave:
    Composite Classes Left_bar5/5Composite Classes Empty_bar  (5/5)

    Composite Classes Empty Composite Classes

    Post by Trevlac Tue Sep 22, 2009 8:08 pm

    UPDATE: Added sprites!

    Okay, if you read about them in the "Careers" thread you'd know that composite classes are classes that you have access to once you have mastered 2 of the requirement classes. Here they are! (Must obtain all abilities from main class and the three max abilities from apprenticed class)

    Composite Classes Mediator
    Mediator
    MASTERY: Blue Magician, Summoner
    Enemies, allies, neutrals - all of these things are the daily concerns of a Mediator. Keep your enemies close and your friends equally close as you bridge the gap between conflict and compromise. Pay is 900 Gil per day.

    Abilities:

    • Soundproof - Unaffected by sound-based moves.
    • Monster Talk - Able to negotiate with any creature in any tongue
    • Invitation - Invite an enemy to fight alongside you when his morality or life force is low. (Only one ally at a time until he/she/it/egg dies or leaves).
    • Train - Keep an ally that fought with you and train him to become better.



    Composite Classes Math
    Mathematician
    MASTERY: Physicist, Alchemist
    Calculating, numerical, all is number. Number in it's perfect form and essence is what you strive to understand beyond all. A human computer, you can perform complex mathematics mentally and provide a brains over brawn edge to fighting. Payment is 1024 Gil per day.

    Abilities:

    • Expup - Character gains one and a half more experience by paying close attention to his encounters.
    • Distribute - When the character's life force are maxed, he or she shares any excess life with his or her allies.
    • Damage Split - Character shifts half damage received from him- or herself to the enemy.
    • Brainstorm - Simply walking will increase the character's experience.


    Composite Classes Mime
    Mime
    MASTERY: Perfomer, Musician
    Enigmatic, unusual, and difficult to use. Nay more to say but that people are so frightened and intrigued by their mystery that mime's end up receiving a variable payment of 1000 to 2400 gil per day. Powerful in every way except they have low magical pool.

    Abilities:

    • Equall - Able to bypass any class requirements on materia or equipment.
    • Counter Command - Counter with the same attack and effects that the enemy used against this character.


    Composite Classes Crusader
    Crusader
    MASTERY: Gladiator, White Magician
    Protectors of peace and righteousness. Crusaders are like the Paladins of olden times, fighting for the right cause, and healing those in need. The penetant man shall pass. 950 Gil per day.

    Abilities:

    • Repent - Cures oneself of fatal wounds.
    • Redemption - Enemies turn ally.
    • Rite of Passage - Form a barrier around your allies that prevents an enemy from approaching you.
    • Hand of God - Completely random effect. If the effect is damage, damage is random.


    Composite Classes Invader
    Invader
    MASTERY: Black Mage, Gladiator
    The dreaded plague of destructive power given a blade. Dark Knights and Enchanters rolled into one. Invaders can wear heavier armor, cast powerful black magic, and wield heavy weapons. They get paid 1100 gil per day.

    Abilities:

    • Blood Offering - Able to weave magic from the HP pool at half the cost.
    • Thaumaturge - Choose a spell that you know and cast it on your weapon giving it the same effects and elemental traits. The weapon now does an additional 25% of the spell's power (if applicable) when cast.
    • Exspell - Choose one spell that your enemy has learned at the beginning of a combat and seal it from being used. No effect can reverse this. If you possess that named spell, its effect is increased by 50%.
    • Envoy of the End - Your damage is increased by the number of lives you have taken.


    Composite Classes Berzerker
    Berserker
    MASTERY: Gladiator, Pirate
    The Berserkergang cannot wear any armor and cannot weave magic. They eat trippy mushrooms and shit rage. They heavily benefit from debuffs and critical attacks.

    • Rage Cage - When [Berserk], attacks do 400% damage and can target enemies instead of being random. When [Poison], damage received is 50% less. When [Sleep], your HP cannot go below 1. When [Confu] your attacks heal you by 50% the damage inflicted.
    • W-Command - Can use 2 command materia without interruption except "W" materia.
    • Odin's Beard - Critical ratio raised by +50% on all attacks.
    • Materia Breaker - Tiny chance to break a random materia of opponent's with each attack.


    Last edited by Trevlac on Sun Feb 21, 2010 9:04 am; edited 1 time in total (Reason for editing : sprites)

      Current date/time is Sun May 19, 2024 11:20 am