Furious Angels

Would you like to react to this message? Create an account in a few clicks or log in to continue.

    Mechanics of Werewolves

    Trevlac
    Trevlac
    Admin


    Female Number of posts : 686
    Experience :
    Mechanics of Werewolves Left_bar0 / 500 / 50Mechanics of Werewolves Right_bar


    Ultimate End character
    Class:
    Life:
    Mechanics of Werewolves Left_bar10/10Mechanics of Werewolves Empty_bar  (10/10)
    Weave:
    Mechanics of Werewolves Left_bar5/5Mechanics of Werewolves Empty_bar  (5/5)

    Mechanics of Werewolves Empty Mechanics of Werewolves

    Post by Trevlac Sun Dec 07, 2008 9:46 pm

    There are different clans for Werewolves but for the most part they do not add any specific disciplines. All werewolves have the same essential ability.

    Silver Fangs
    Get of Fenris
    Stargazers
    Uktena
    Silent Striders
    Shadow Lords
    Red Talons
    Glass Walkers
    Fianna
    Children of Gaia
    Bone Gnawers
    Black Furies

    All werewolves can change into one of 5 forms.

    Homid - Human like appearance, what they were before being bitten by a were.
    Glabro - Near-human, is much taller with larger muscles and a bestial face. Grows hair all over but retains the human posture.
    Crinos - The pure form of a werewolf, it's a giant beast with enormous muscles which is bipedal.
    Hispo - A near-wolf, in this form they are still quadrupeds but much larger with harder fur and longer fangs.
    Lupus - An actual wolf.

    When rolling to change into a wolf, it's possible that you will botch and roll a 1. If you fail, nothing happens but since there's a chance to roll a 1, you must also insert another roll into [ spoiler] tags. Define the roll as follows, let's say I want to change into Crinos from Homid:
    [ rand]10[/ rand]
    [ spoiler] Botch: [ rand](0,2)[ /rand] ; Glabro = 0, Hispo = 1, Lupus = 2.[ /spoiler]

    That's how you'd do it. Obviously you don't include what you are (Homid) or what you are going for (Crinos) in that roll. You just roll a 3-sided die like I did and define the results. That way the next poster knows what to expect.

    All werewolves have increased strength, speed, agility, senses, and can take serious damage. They are weak to silver. That's about all for their weaknesses however...

    You can only become one by being raised within their pack as a human or being bitten.

      Current date/time is Thu May 16, 2024 12:23 pm