Furious Angels

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    Mechanics of Humans

    Trevlac
    Trevlac
    Admin


    Female Number of posts : 686
    Experience :
    Mechanics of Humans Left_bar0 / 500 / 50Mechanics of Humans Right_bar


    Ultimate End character
    Class:
    Life:
    Mechanics of Humans Left_bar10/10Mechanics of Humans Empty_bar  (10/10)
    Weave:
    Mechanics of Humans Left_bar5/5Mechanics of Humans Empty_bar  (5/5)

    Mechanics of Humans Empty Mechanics of Humans

    Post by Trevlac Sun Dec 07, 2008 9:59 pm

    These guys are pretty straightforward to play. You know how to play a human as you are one, so you'll only need to know a few things.

    The strength of all the other creatures comes from disciplines or animalistic feats but humans have one thing the others do not: emotion. When a human is struck emotionally, they get a -1 to all difficulties until their troubles end.

    In order to regain focus, humans can meditate. Along with -1 difficulty to all emotional rolls, humans have specialties.

    Sniper - 1 FP, a long range shot has the difficulty -3
    Acrobat - 1 FP, any acrobatic feat is instant success, the player does not need to roll
    Memories - 2 FP, bring about an emotional state when there isn't one and all rolls for the next 4 turns are -1 difficulty
    Hunter - 1 FP, can cloak themselves in the surroundings so that they cannot be visually detected.
    Pressure - 5 FP, all actions are instant successes for 2 turns.

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